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Here’s the timetable currently: Timetable!

RPGs/LARPs will cost €2 to play – proceeds go to Pieta House!

Morning Slot (10am-1pm)

Shogun Showdown

East meets west in the new frontier. Samurai Cowboys, Ronin, Desperados, and Native American Shamans clash in sunset swordfight duels and raunchy Geisha saloons.
Take control of a misfit party of outlaws seeking adventure and riches in the brave new world.
Thrills, mysteries and sparks of ancient magic await!

A Savage Worlds game for 6 players by John McGowan
RPG Room 1



Being a police officer is tough, being a police office to the damned is even tougher. Join the Demon Guard, the lost souls who have been tasked with keeping order in the city of Infernum. Through out history these righteous few have been burdened with this thankless task of ensuring relative peace is held in the resting place of murderers, thieves and worse.

Recently however an unheard of crime has been committed. An Angel has been killed, an act until now thought impossible.

Find who killed this Agent of God. Shut down the gangs who see this as sign of Gods waning power. Survive the streets of Infernum!

A Dark Heresy tabletop adventure for 3-6 players by Donal McClean
RPG Room 2


Pokemon Tabletop United (Multiple stories/adventures available!)

Pokemon Tabletop United (PTU) is a fan made tabletop system for the world famous Pokemon series, and we have several settings ready to go for you guys at Vaticon!

Set off on your new Pokemon adventure in our Core oneshot, as you know and love, capturing Pokemon, challenging the local gym or just exploring, or see more of what PTU has to offer with our supplement oneshots!

Experience Sci-FI through Pokemon with our “Do Porygon Dream of Mareep” oneshot, playing as Runners in a cyberpunk city with new experimental Pokemon evolutions!

Fantasy more your style? Then try our “Game of Throhs” oneshot, as champions fighting in the name of your patron legendary, and the glory of Arceus!

Played PTU before? Want a challenge? Then try to battle your friends in our Splice vs Stratos event, or even attempt to defeat a truly godlike challenge, the Legendary Deoxys!
RPGs Room 3


PFS – 11am-3pm, Blue Room


PFS #5–12: Destiny of the Sands—Part 1: A Bitter Bargain

Tiers 1-5

Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.


PFS #4-21: Way of the Kirin

Tiers 3-7

On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society’s place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society’s hopes of cementing their place in the Dragon Empires could be dashed forever.

Afternoon Slot (2pm-5pm)

ESCAPE FROM NEW CORK – Ultimate Remastered Edition

“THE YEAR 2025. THE DISTANT FUTURE. NEW CORK, MAXIMUM SECURITY PRISON CITY GLADIATORIAL REALITY TELEVISION BATTLEGROUND. On a mission they can’t refuse, in a city none can escape. For the Fiends it’s time to pack their smokes, do what they do best, and go looking for trouble; Dani “Trouble” Higgins that is.” Now you can relive this “masterpiece” today, with never before seen bonus content

by Fergal Monster, using White Wolf’s Story-Telling System for 5 Players

RPG Room 1


“This is Haven”

A free form rpg for six forgetful people.

Mature rating. Multiple trigger warnings.

People have been going missing. Everyone else seems oblivious. It all started when the circus came to town. That’s when the weird stuff happened. People vanishing is not normal. Why don’t other people remember? You got a message from a friend last night that simply says, “I think I’ve figured it out. Meet me at the park sign at 10am.” Now if only you could remember who your friends were…

RPG Room 2


= The Black Box =

Imagine waking up on the floor, with no memories of where you are or how you got there, or even *who* you are. Imagine looking around the room and seeing a small group of other faces, all wearing the same bleary, confused expression as yours.

Imagine looking harder at the walls of room you find yourself in and realising there are no doors. Imagine seeing blood on the floor.

How hard would you try to get out?

The Black Box is an escape-room style puzzle-fighter using the D&D 5e system.
Written by Peter Hanrahan
RPG Room 3


PFS – 4pm – 8pm, Blue Room


PFS #5–15: Destiny of the Sands—Part 2: Race to Seeker’s Folly

Tiers 1-5

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?


PFS #1-34: Encounter at the Drowning Stones

Tiers 1-7

Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with any description of this mysterious rock formation. Adril Hestram sends your band of Pathfinders there after the location is discovered by a Chelaxian demonologist working for the Aspis Consortium. The Society fears the Aspis may have discovered the source of the Drowning Stones’ power and it’s up to you to insure that they don’t get their hands on it.

Evening Slot (6pm-9pm)

Blood and Iron: A Long Road to Hell

The year is 1865 and all is not well with the Empire. The pirate Shào Yue and the Taiping Heavenly Kingdom are attacking British interests and shipping in China and Southeast Asia. Their Tao Mages are able to defend against the power of the Empire’s steam powered arsenal. You have recruited a powerful Chinese sorcerer who can help against the Tao mages. But before he will, you need to do a small task for him. An evil sorcerer who he had thought destroyed has resurfaced and threatens everyone. You must travel to his fortress and destroy him and rescue your ally’s daughter who has been captured. This should not be a problem for you and your associates. Oh, did we forget to mention that this evil sorcerer is undead? Well, you are resourceful and will come up with something. Remember that the Empire and China are counting on you.

A steampunk game for 3-8 players by Dudley Martin
System: Modified Victoriana 1st edition
Tags: Steampunk, Historical, Investigative, Mad Science, Lovecraftian elements
RPG Room 1


All Apologies

Ever noticed the Corporations have a much bigger hold on us in the Dark than down the well? That’s because they control the air and even the water belongs to them.

But in space water makes air, and you’ve heard that someone has found an almost unlimited sources out here in the belt. If your crew could even get the 40 ton capacity of the Heart Shaped Box’s cargo capacity you would be set for the next 3 years, but if you could bring in one load a month. . . Well. You do the maths.

A Cyberpunk game for 4-6 players by Dave Hayes
RPG Room 2


Welcome to the Madhouse

Inquisitor Voss,

Ravnos has been compromised. Exterminatus has been authorised and the Imperial Navy has been alerted and is moving as we speak. I am afraid this order cannot be countermanded. Be that as it may, I have taken you request to heart and have allowed leave for a small, hand-picked team to enter the Bastion and extract the requested list of personnel enclosed below. Given the nature of the attack, your team are authorised to purge the facility of any in the bastion not on the list. However the Exterminatus will commence whether they are on the planet or not. We cannot let an Inquisitorial asylum and those who dwell inside to be taken when whatever dark powers are at work.
May the Emperor guide your hand,

High Lord Inquisitor Caiden

Thought for the day: Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

(Dark Heresy 2nd Edition RPG for 4-6 players)
By Jack Carey
RPG Room 3